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By Josh Ye
HONG KONG, Oct 25 (Reuters) – Microsoft Corp is stocking up on Chinese video game content to emulate Sony Group Corp’s success with “Genshin Impact”, sources said, solidifying China’s transition from a land only of players to a hub of blockbuster developers.
The U.S. software giant and Japan’s vanguard of technology have for some years been offering big money to small developers to nurture programmes and licence titles, but the impact of “Genshin Impact” has added a sense of urgency, sources said.
The action role-playing game from budding Shanghai studio miHoYo has generated billions of dollars since its release two years ago, and raised the bar in multi-player, cross-platform games – the type sources said Microsoft and Sony seek in China for their Game Pass and PlayStation Plus subscription services.
Growing Western interest in Chinese games reflects a maturing of China’s game development industry, analysts said. Chinese games are now on a par with big-budget Western games, said Daniel Ahmad, senior analyst at researcher Niko Partners.
“Chinese game developers are trying to standardise their development tools, create advanced production processes, invest in really large-scale teams,” Ahmad said. “Ultimately, that helps provide them with the competitive edge to reach a broad audience both in terms of geography and platforms.”
Microsoft has been building a team to scout for Chinese games, two industry sources said. The Xbox maker mainly filled its subscription roster with big-brand titles but is now wooing even independent studios with big-money offers, they said.
At the same time, filings showed Microsoft is expanding its subscription service to personal computers and handheld devices, increasing the appeal of Chinese developers such as miHoYo which have developed a reputation for multi-player, cross-platform compatibility – with “Genshin Impact” being a prime example.
One executive, whose studio signed a licensing deal with Microsoft three years ago to feature its game on Game Pass, said the U.S. firm recently offered a licensing deal many times bigger for a sequel.
“We are not signing it yet because we think that when we fully complete our game, it will get an even better offer,” the executive said.
Illustrating the money involved, filings showed Microsoft paid $2.5 million to feature action game “ARK: Survival Evolved” on Game Pass and $2.3 million for sequel ARK 2 – both from U.S. developer Studio Wildcard, owned by China’s Snail Games.
An executive at another developer, Recreate Games in Shanghai, said his company signed a deal with Microsoft last year for its upcoming multi-player title “Party Animals” to launch exclusively on Xbox.
“Xbox contacted many projects in China and these projects primarily focus on developing console and PC games,” said Chief Executive Luo Zixiong.
Microsoft did not respond to emailed requests for comment.
Microsoft was slower off the mark in China compared with Sony. The Japanese firm launched gaming accelerator programme “China Hero Project” in 2017 aimed at helping Chinese developers publish games on its PlayStation. It has supported 17 titles of which seven have reached the market.
“We’ve been quiet for the past two years. But the programme is still very much humming along,” Kuangyi Zhou, former manager of the China Hero Project, told Reuters in April. “We are proud of all the games which have successfully emerged from the programme… There is no doubt that a new batch will be coming.”
In 2019, Sony partnered miHoYo, a little-known studio which was developing “Genshin Impact”. The game – a global hit when it was released a year later – is available for personal computers and handheld devices, but the console version is exclusively on PlayStation.
Microsoft regretted missing out on “Genshin Impact”, two people familiar with the matter said. It spoke to miHoYo early in the game’s development but did not reach a deal, one of them said. The other person said the experience is the driving force behind Microsoft’s more active pursuit of Chinese developers.
“Picking up ‘Genshin Impact’ made Sony a lot of money,” the second person said, declining to be identified because the information was not public.
There is no public data on console revenue from “Genshin Impact”, but data from Sensor Tower put the figure at $3 billion for mobile devices as of May.
For much of the 21st century, Chinese gamers mostly played imported titles as home-grown games were viewed as being poorer in production value. Even Chinese gaming leader Tencent Holdings Ltd started out publishing foreign games at home.
As the market grew into the world’s largest, local studios increasingly invested in developing better-quality games. The trend accelerated with regulatory restrictions on new games and limits on the number of imports, and benefited from the return of engineers who had worked at top-tier studios such as Ubisoft Entertainment SA and Activision Blizzard Inc.
Gaming executives now point to “Genshin Impact” as a global industry milestone, lauding its production value and seamless cross-platform game play. Apple Inc even used the game to demonstrate the power of its premium devices including the new iPad Air equipped with its latest M1 processor chip.
Another milestone was 2021’s “Naraka: Bladepoint” from NetEase Inc, China’s second-largest games firm. While most Chinese titles are free to play and profit from in-game sales, “Naraka: Bladepoint” sold over 10 million copies despite its $20 price, reflecting confidence in its production value.
The game caught the attention of both Microsoft and Sony, two sources told Reuters. One of them said NetEase prioritised Microsoft which made the game a Game Pass exclusive in June. (Reporting by Josh Ye; Editing by Christopher Cushing)