When most people want to play a videogame, they pick up their peripherals of choice -- controller, keyboard and mouse, VR headset, or phone -- and have the luxury of getting right into the game. As any of those folks will tell you, getting major companies to recognize accessibility issues and potentially address them in their products is an uphill battle. In the past, many disabled gamers cobbled together their own handmade controllers -- that is, until Microsoft debuted its own Adaptive Controller in 2019. Read More...
When most people want to play a videogame, they pick up their peripherals of choice — controller, keyboard and mouse, VR headset, or phone — and have the luxury of getting right into the game. As any of those folks will tell you, getting major companies to recognize accessibility issues and potentially address them in their products is an uphill battle. In the past, many disabled gamers cobbled together their own handmade controllers — that is, until Microsoft debuted its own Adaptive Controller in 2019.