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Third Activision Blizzard Video Game Studio Forms Labor Union

(Bloomberg) -- A group of Activision Blizzard video-game employees in Boston said Tuesday they’re organizing a union with the Communications Workers of America.Most Read from BloombergSouth Korea Sends Drones to Kim Jong Un’s Airspace in Unprecedented MoveChina Reopens Borders to World In Removing Last Covid Zero CurbsSouthwest Air Faces Gridlock With Over 80% of Flights Scrapped or LateRussia Says Ukraine Must Surrender Even as Putin’s Army RetreatsIran Compels Jet to Land, Removes Family of Fo Read More...

(Bloomberg) — A group of Activision Blizzard video-game employees in Boston said Tuesday they’re organizing a union with the Communications Workers of America.

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The 57-person Proletariat unit that’s filed for a union representation includes designers, animators, engineers, producers and quality assurance workers, according to a statement. Should the effort succeed, it would be the first gaming union at Activision comprising workers outside of quality assurance, who test video games for bugs and performance and are widely considered underpaid across the industry.

Irvine, California-based Activision acquired Proletariat and its 100 workers in June, 2022 to aid in its World of Warcraft franchise. The organization will be the third this year at Activision — workers at the gaming giant’s Raven Software first organized a union in January this year, while those at Blizzard Albany voted to unionize in December.

“Earlier this year, when we heard that Blizzard was planning to acquire Proletariat, we started to discuss how we could protect the great culture we have created here,” Proletariat software engineer Dustin Yost said in an emailed statement. “By forming a union and negotiating a contract, we can make sure that we are able to continue doing our best work and create innovative experiences at the frontier of game development.”

Activision Blizzard did not immediately respond to a request for comment.

Microsoft Corp. is in the process of acquiring Activision Blizzard for $69 billion and has said it will remain neutral on game studios’ unionization efforts. Earlier this month, quality assurance workers at its ZeniMax Studios began organizing a union—the first at Microsoft. A Microsoft spokesperson said at the time that the effort was “an example of our labor principles in action. We remain committed to providing employees with an opportunity to freely and fairly make choices about their workplace representation.”

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